Making an iPhone app Project Proposal


Title:
Making an iPhone app
Member(s):
Trevor and Domo
Challenge:
What challenge/goal/question will drive your work? Our challenge will be to find and learn how to use a software to create an app for the iPhone.
Challenge Starters & Examples
Learning:
What do you expect to learn? We expect to learn how to make an app that can support the iPhone and use a program to make it.
How will you be challenged? We will be challenged because neither of us have ever made an app or even know how to use any of the softwares available to make it.
How will this stretch you? (Look at the Thinkering Studio Rubric for some ideas.) This will stretch us because the closest both of us ever got to this was with gamestar mechanic and kodu, while this is actual design and is challenging.
Materials:
List your materials/resources and who will be providing them. If they need to be purchased, include the price. Its free
Main Steps:
Outline the main steps to complete your project or provide a link to another site that has the steps. Below the link explain any additional steps you need to complete.We will first find a software, then we will learn to use it, we will make the app, and then put it on the app store.
How will you document your process/progress beyond your journal entries? We will publish the app when we are done.
If this is not an individual project, how will you work together so that all are learning/working equal to their abilities? Roles? Accountability? Domo will work more on the art work, while Trevor will work more on the story line, we will both work on the programming.
Time:
How long do you expect this project to take? We think about 1 and a half quarters
Resources:
List possible resources/sources of inspiration to complete this project. Are there existing examples of the sort of project you want to complete? Has anyone else done a similar project in Thinkering Studio? What words did you search the wiki for when checking?
We will be checking out Youtube Videos about how to make the best games on GameSalad. We will also be looking at 16-bit sprites of other sprites to see techniques for shading, eyes, and whatnot.
Who/what will be your "teacher"? (Outside expert, in class expert, book, video(s), website(s), Mr. Whitmer, experimenting, experience, etc.) Make sure your "teacher" is included in your steps.

Our teacher will be Youtube and the tutorial videos online on other mediums such as the Gamesalad Forums.
How will you develop your PLN (personal learning network)?
We will develop our PLN on the Gamesalad Forums
Difficulties:
What parts of this project might be difficult? How do you expect to handle them?

We expect to face many challenges while doing, this is because neither of us have made an app, we expect to overcome these challenges by researching how to fix them.
Sharing:
Sharing/Teaching/Paying It Forward - How will you share what you have learned with others? Who is your target audience?

We will share this by posting it on the App Store when we are done. Our target audience is anyone who likes to have games on their phone.
Evaluation:
How will you/your group define the projects success? How should we evaluate your success? How will that be "visible" to others? (Demonstrate) Can your progress be measured throughout the project?
(Look at the Thinkering Studio Rubric for some ideas or possibly Rubistar.)
Design your own rubric.

We will evaluate success based on whether or not we are able to create a game that kids in the class think is well done. It will be visible to them if we've done a good job or not based on what they say about our game.