ASF3 Portfolio

Top Projects:

ASF3 Story Project Page

I am really enjoying this project so far because it allows me to write what I want and allows me to express different ideas. I can have good ideas but it is hard for me to follow up on them. I have a fun time making the story and the characters but I do have a visual of what I want it to be.
  • Sploder project ASF3
    • The reason why I chose my sploder project is to see how I can make a good fun way of a game. It will make me think of puzzles and ways to think out of certain situations. I like sploder because it helps you think ahead of time and lets you test your game before publishing.
  • Rube Goldberg Proposal ASF3
    • I choose Rube Goldberg because of how it helps me think in a creative way to reach an end goal. This was fun but I couldn't finish it because I didn't have the write materials so I had to stop the project. However when I couldn't get certain materials I thought of ways to get them with other objects.Now this was hard because I used a M.T.G. box instead of a little metal ball.
  • Gamestar Mechanic Portfolio ASF3
    • This is my second favorite project because of how fun this was. I ran into problems and quickly solved them. When something was to easy I made it harder and vise versa. This was both hard and pretty easy to do depending on what I was doing. This was a fun project to do but I won't be able to continue this project.

Top Reflections:

  • What did you learn that you can apply to future projects

    I was able to play a lot of the games that were on ICivics. I think that I can use these games because of how they work. A majority of the games will have 6you repeat the process of one or few activities. It is not very fun to play those games. However if I was to play a different game it either was to long lasting and not fun, do certain activities to win faster that a lot of people could easily do, or the games were far to confusing to understand about how they would work. I would rate this website about a 3 out of 5.
    • This is a very good reflection because it shows what i think of the game through a logical way. To make sure that
  • My achievement was affected because I was sick on one of my days and the next I was not able to connect write away. This caused my game star to be a little slower that day and I was not able to do a whole lot but I was able to do a good amount. Overall Gamestar Mechanic was a ok game appealing to a more young audience with t's less than complex mechanics. It's workshop was more time reducing because you have to wait until you've done so many "missions" just to get new sprites. It's community was very unbalanced making it so that the games were either to complex and unbeatable or they were far to easy and anyone could beat them. People who had played for a long time had to hard of games to new people. Overall I would rate this a 2 out of 5 stars.
    • This I think was a very good reflection because it shows how I thought how the game was with it's downsides. Unfortunately there were not many redeeming qualities about this game that I could include.

  • One example of a FAILure we had was ...
    I was not able to finish some of my projects. I was able to finish a game but it had a few flaws. So I could not get the characters to do what I want. So I had to find ways around this..
    • I like this reflection because it shows how I had a problem but would fix it.

  • I/We were effective/ineffective because ... We were able to get a lot of work done such as getting the golf balls ready. We also are almost done with our golf ball pulley system because all we need is some string or some yarn. Then we need a bucket for our ping pong.
    • This was my best reflection because of how it affected my project.
It showed are teams progress.

One example of a FAILure we had was ...

  • I was trying to adapt to gamester mechanic which was hard to do. After trying to adapt and I was able to then I had to switch projects. This was hard because then I tried to adapt to Mine craft. This was a lot easier then adapting then to Gamester Mechanic because I have played Minecraft before. But then I had to try to think up different ideas. So that was a bit of FAILures this year.
    • I liked this journal because it gave an idea on what was going on.
    • It should how I felt and how I was doing.

Top Critiques:

  • I would recommend you talk about both the lore and the online multiplayer of you're games. This will help people get a grasp on if they want to get the game because they might want to join the community or be against it.
    • This is a good reflection because it allows them to talk about more of a game and make it seem a lot more professional.
  • How are you going to actually make your project stand out.
    • I think this was good because it made them think of ways they could be seen over some other people.

  • I think you should make more games and play some to get a more ideas.
    • I think this was a good critique because it made him think of more game ideas.
  • I suggest you blog about something you want to do.
    • This one is good because if they are doing something they don't like then there not dong the project.

  • I think that you should stick to one thing. If you are building you should only play building games. If fighting is your style then you should do some PvP.
    • I like this one because it gives a good understanding on what my partners should think of.

  • "Another question I have is what is the egg in the circle with the 10/50?"
    • This is my best critique because I have had no other critiques.
    • It would help me understand Mikey's project a but more

All Projects: