Thinkering Studio Project Proposal

Scratch Game
What challenge/goal/question will drive your work? What are you creating/making/producing?
Challenge Starters & Examples
  • After learning the basics of scratch out of the book, I want to take my background knowledge and make a new project. I will challenge myself by exploring different types of blocks tat I didn't use much before such as: pen, data, and sensing. My goal is to create a game that has flow and is enjoyable to play. I want to learn more about creating rather than just copying.
What do you expect to learn? / Why are you making this?
  • I expect to learn how to create a new, original game that uses what I learned and is smooth. I want to create this to show my learning in a "final" project for the quarter.
How will you be challenged?
  • I will be challenged this time because I do not have a book to learn/as background information. This will require me to use more of my previous knowledge and seek out other, never before used resources.
How will this stretch you? (Look at the Thinkering Studio Rubric for some ideas.)
  • As I send previously, I want to create a original game idea that no one has done before.
A computer, provided in class
A notebook, that I have at my house
Main Steps:
  • Outline the main steps to complete your project or provide a link to another site that has the steps. Below the link explain any additional steps you need to complete.
1. I will brainstorm ideas for a project idea that is original and is challenging, but not impossible for my skill level. I will put my brainstorm and plans in a personal notebook. Brainstorming includes; looking at others projects, focusing about what I know, and what I can do.
2. After brainstorming an idea I will make sure that I can complete it using my coding skills, I will write a list of what I know I can do and what I could possibly learn to finish the project effectively.
3. If my project works, I will start to sketch what the script(s) and background(s) will look like, if I can't complete it I will go back to step 1.
4. After sketching and planning out my game I will start to create a rough version of the game where the scripts and code may not be perfect. I may need to learn the things previously written down.
5. I may seek someone with knowledge of scratch/and or video games to review my game and tell me what works and doesn't; ex: peer critiques, another student, or Mr. Whitmer.
6. Based on these results, I will go back and revise my project and fix what needs to be tweaked.
7. I might repeat steps 5&6 as long as it takes to reach my goal of creating a flowing, original project, making sure that each and every part is playable.
8. After getting the base of a good project I am going to strive to add a twist/challenge to the coding to make it more difficult.
9. I will look at other projects to inspire me and see what makes them truly good projects. I will also brainstorm what can make my project challenging for me.
10. I will plan/implement the challenge into my project.
11. I may ask a different person to review my game and take note of what feedback they are giving and go from there.
12. I will post my project. I will also try to get some plays and make my game more popular.
13. After I do this I may update the game and make the code smoother.
14. I will spend this class finishing up and fixing some code,
15. I will finish up my entire project by posting and making sure my reflections are in order.

  • How will you document your process/progress beyond your journal entries?
Beyond my journal I plan to keep a notebook that records my progress and shows me following the steps. This will help me keep on task.
This project will take the whole 4th quarter.
  • List possible resources/sources of inspiration to complete this project. Are there existing examples of the sort of project you want to complete? Has anyone else done a similar project in Thinkering Studio? What words did you search the wiki for when checking?
I want my project to be original but I may seek inspiration for other scratchers projects. There is most likely something out there similar to my project but I would like to make mine as unique as possible. When searching for other projects I looked up "Scratch" and "Game Design" and I found some examples that seemed more like the first step of my project and more simplified.
  • Who/what will be your "teacher"? (Outside expert, in class expert, book, video(s), website(s), Mr. Whitmer, experimenting, experience, etc.) Make sure your "teacher" is included in your steps.
If I have any questions (with the coding) that I can't figure out myself, I will ask Mr. Whitmer for help. But, I will try very hard to solve projects myself. I may ask others (after asking Mr. Whitmer) to give opinions about my game.
  • How will you develop your PLN (personal learning network)?
What parts of this project might be difficult? How do you expect to handle them?
How might your project fail? (Conduct a pre-mortem)
  • I am not expecting this project to be easy, but I will try my best from using online tutorials, previous knowledge, and some help from others to complete my project. It will most likely be difficult to brainstorm an original idea, programming the scripts might not be the easiest.
Sharing/Teaching/Paying It Forward
  • How will you share what you have learned/created/made/produced with others?
When I finish my project I want to show it to others in the class and share it into the scratch community. I will also show it to my peer critique groups and get their feedback.
  • Who is your target audience?
My target audience is my class and other scratch accounts.
How will you/your group define the projects success? How will you know that your “good” is “good enough”?
How should we evaluate your success?
How will that be "visible" to others? (Demonstrate) Can your progress be measured throughout the project?
(Look at the Thinkering Studio Rubric for some ideas or possibly Rubistar.)
Design your own rubric.

Success for me includes:
  • Staying on task and following my steps.
  • Learning something from this project.
You will see that I learned something when:
  • I can explain every thing that is happening in the code.
  • My project is completed to the best of my ability and shows effort.
  • My notebook shows the work I have put in.
Good enough for me is when:
  • I have a nice looking project that is aesthetically pleasing and smooth.
  • My project shows thought and has coding that matches my level.
  • I have used my resources well and used it to my advantage to make a interesting, fun game.
“What are you making?” “Why are you making this?” and “Who is it for?”
I am making an innovative scratch game that I can share with my class. I am making this to show my learnings from scratch.